Cross Platform Application to allow control with a MIDI controller
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// Author: Gockner, Simon
// Created: 2021-04-07
// Copyright(c) 2021 SimonG. All Rights Reserved.
using System.Collections.Generic;
using Lib.Audio.Factories;
using Lib.Audio.Interfaces;
using NAudio.Midi;
namespace Lib.Audio
{
public class Device : IDevice
{
private readonly IDeviceButtonConfiguration _buttonConfiguration;
private readonly MidiIn _midiIn;
private readonly MidiOut _midiOut;
public Device(IChannelFactory channelFactory)
{
_buttonConfiguration = new DeviceButtonConfiguration {HasMuteButton = true, NumberOfButtons = 4}; //FixMe: remove hard coded config
Channels = new List<IChannel>();
for (uint i = 0; i < 8; i++) //FixMe: remove hard coded config
Channels.Add(channelFactory.Create(i, _buttonConfiguration));
var test = MidiIn.NumberOfDevices;
_midiIn = new MidiIn(0);
_midiOut = new MidiOut(0);
_midiIn.MessageReceived += OnMidiInMessageReceived;
_midiIn.ErrorReceived += OnMidiInErrorReceived;
_midiIn.Start();
}
public List<IChannel> Channels { get; }
private void OnMidiInMessageReceived(object? sender, MidiInMessageEventArgs args)
{
int i = 0;
}
private void OnMidiInErrorReceived(object? sender, MidiInMessageEventArgs args)
{
int i = 0;
}
}
}