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47 lines
1.6 KiB
47 lines
1.6 KiB
// Author: Gockner, Simon
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// Created: 2021-04-07
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// Copyright(c) 2021 SimonG. All Rights Reserved.
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using System.Collections.Generic;
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using Lib.Audio.Controls.Buttons.Factories;
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using Lib.Audio.Controls.Buttons.Interfaces;
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using Lib.Audio.Controls.Factories;
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using Lib.Audio.Controls.Interfaces;
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using Lib.Audio.Interfaces;
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namespace Lib.Audio
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{
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public class Channel : IChannel
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{
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public Channel(IDeviceButtonConfiguration buttonConfiguration,
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IFaderFactory faderFactory,
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IKnobFactory knobFactory,
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IButtonFactory buttonFactory)
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{
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Fader = faderFactory.Create();
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Knob = knobFactory.Create();
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Buttons = InitializeButtons(buttonConfiguration, buttonFactory);
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Fader.PositionChanged += OnFaderPositionChanged;
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}
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public IFader Fader { get; }
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public IKnob Knob { get; }
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public List<IButton> Buttons { get; }
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public IControllable Controllable { get; private set; }
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public void AllocateControllable(IControllable controllable) => Controllable = controllable;
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//TODO: fix button handling
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private List<IButton> InitializeButtons(IDeviceButtonConfiguration buttonConfiguration, IButtonFactory buttonFactory)
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{
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List<IButton> buttons = new();
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for (int i = 0; i < buttonConfiguration.NumberOfButtons; i++)
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buttons.Add(buttonFactory.Create());
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return buttons;
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}
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private void OnFaderPositionChanged(object? sender, float position) => Controllable.SetVolume(position);
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}
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} |