// Author: Gockner, Simon // Created: 2021-04-07 // Copyright(c) 2021 SimonG. All Rights Reserved. using System.Collections.Generic; using Lib.Audio.Interfaces; using NAudio.CoreAudioApi; namespace Lib.Audio { public class Controllable : IControllable { private readonly List _audioSessionControls; private readonly string _name; public Controllable(List audioSessionControls, string name) { _audioSessionControls = audioSessionControls; _name = name; } public void SetVolume(float volume) => _audioSessionControls.ForEach(c => c.SimpleAudioVolume.Volume = volume); public void Mute() => _audioSessionControls.ForEach(c => c.SimpleAudioVolume.Mute = true); public void UnMute() => _audioSessionControls.ForEach(c => c.SimpleAudioVolume.Mute = false); public override string ToString() => _name; } }